Intro Maker is a video tool for making YouTube intro videos and video titles. Users can choose a template, upload their logo(s), customize text, and fire everything off to a server for rendering. Intro Maker is built in PHP (Laravel) with custom video rendering software. I purchased the site (IntroCave at the time) in mid-2018 to get back into the swing of running a live product.
ios. a word scramble game. take four 4-letter words, five 5-letter words, or 6 6-letter words and jumble them into a grid. using mastermind-style hot and cold clues, reconstruct the original words. a solo production. this was originally written as a native iOS app, but I recently rewrote it in Unity and updated it to 64-bit.
ios. featured in best new games in over 100 countries! this is a perfect example of what i call a "knot puzzle," something you can fiddle with until you solve it. a dragon army production.
ios. our take on tower defense for mobile. build towers and defend your lanes. rotate your turrets on a tank tread to line up the right gun with the right enemies. challenges and skulls for insane difficulty. a dragon army production.
ios. like the classic snake game... but you never stop growing! grab the pulsing blocks in each level as you work your way towards the exit. super hard to master, but almost meditative once you get it. a dragon army production.
ios. saving the galaxy is pretty sweet! i came on near the very end to help finish a few ui screens. a dragon army production.
ios. built as a tech demo, i ended up loving the mechanic. kind of a tetris/dr.mario style game that tests your ability to think logically. a solo production. [CURRENTLY REMOVED FROM APP STORE]
ios. originally a flash game (since lost), this is my first "knot puzzle" style game. fiddle with each puzzle until you can uncross all the wires. a solo production.
facebook. lead dev / ep on a massive fb game for crowdstar. visit stores and hunt for epic loot. put on your best outfits and battle others at parties. keep your boyfriend happy and receive lavish gifts!
facebook/flash. lead dev. joined pretty late in its lifecycle, but still got to add a ton of great features while i was running it.
ios. port of the first game with the art of the second game. a lesson in why outsourcing is a bad idea. some day i'll rewrite it in spritekit
flash. the game the tried to cash in on the game that started it all! it's basically the original filler with a lot more bells and whistles: time freeze, achievements, and better graphics.
flash. the game that started it all. got to #1 on digg when that was a cool thing. probably launched my game dev career. still pretty fun! never thought anyone would make it past level 15, so i never bothered to write a victory screen. ooooooops
This build was kind of a weird mashup of Diner Dash and physical card matching games I was playing. It turns out someone made this concept (but not *my concept* and totally unrelated) into a real game called Sushi Go and it's pretty rad.
flash. animal + mount + weapon = jouster. king of the hill stays! Lots of fun silly animal art in this one courtesy of @artguystanley
unity. you are the loch ness monster! but not quite what everyone thinks. touch the screen to extend a tentacle (it will follow your mouse). your tentacle can only grow so long... snatch the tourists! don't get caught!
unity. at the start of each battle, you are dealt ONE card for attack and ONE card for defense. as more cards are drawn, you decide which hand they go towards... once you make two full hands you change your attack stance and defense stance.
flash. shake your mouse to wiggle your bioluminescent and attract fish. too much light and they see you! wasd and space to swim and eat
flash. my first ludum dare entry! you control a mesh, kind of like a pixel-robot-organism that battles in an arena. when any two mesh pixels overlap, they're knocked loose and float freely. pick up pixels to regenerate. if your 'brain' pixel collides with anything, your die.