IntroCave is an Intro Maker (used to create intro videos). Users can choose a template, upload their logo(s), customize text, and fire everything off to a server for rendering. IntroCave is built in PHP (Laravel) with custom rendering software. I purchased the site in mid-2018 to get back into the swing of running a live product.
ios. a word scramble game. take four 4-letter words, five 5-letter words, or 6 6-letter words and jumble them into a grid. using mastermind-style hot and cold clues, reconstruct the original words. a solo production. this was originally written as a native iOS app, but I recently rewrote it in Unity and updated it to 64-bit.
ios. our take on tower defense for mobile. build towers and defend your lanes. rotate your turrets on a tank tread to line up the right gun with the right enemies. challenges and skulls for insane difficulty. a dragon army production.
ios. like the classic snake game... but you never stop growing! grab the pulsing blocks in each level as you work your way towards the exit. super hard to master, but almost meditative once you get it. a dragon army production.
ios. built as a tech demo, i ended up loving the mechanic. kind of a tetris/dr.mario style game that tests your ability to think logically. a solo production. [CURRENTLY REMOVED FROM APP STORE]
ios. originally a flash game (since lost), this is my first "knot puzzle" style game. fiddle with each puzzle until you can uncross all the wires. a solo production.
facebook. lead dev / ep on a massive fb game for crowdstar. visit stores and hunt for epic loot. put on your best outfits and battle others at parties. keep your boyfriend happy and receive lavish gifts!
facebook/flash. lead dev. joined pretty late in its lifecycle, but still got to add a ton of great features while i was running it.
ios. port of the first game with the art of the second game. a lesson in why outsourcing is a bad idea. some day i'll rewrite it in spritekit
flash. the game the tried to cash in on the game that started it all! it's basically the original filler with a lot more bells and whistles: time freeze, achievements, and better graphics.
flash. the game that started it all. got to #1 on digg when that was a cool thing. probably launched my game dev career. still pretty fun! never thought anyone would make it past level 15, so i never bothered to write a victory screen. ooooooops
flash. animal + mount + weapon = jouster. king of the hill stays! Lots of fun silly animal art in this one courtesy of @artguystanley
unity. at the start of each battle, you are dealt ONE card for attack and ONE card for defense. as more cards are drawn, you decide which hand they go towards... once you make two full hands you change your attack stance and defense stance.
flash. shake your mouse to wiggle your bioluminescent and attract fish. too much light and they see you! wasd and space to swim and eat
flash. my first ludum dare entry! you control a mesh, kind of like a pixel-robot-organism that battles in an arena. when any two mesh pixels overlap, they're knocked loose and float freely. pick up pixels to regenerate. if your 'brain' pixel collides with anything, your die.